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View Profile Kelyme

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Recent Movie Reviews

4 Movie Reviews

Work harder

Don't be so lazy about your animations, use more frames, your animation looks more like a slide show if you don't at least use 12 frames a second, or it is just that you don't have enough inbetweens, take more pictures. Once you clean up the stop motion animation I'll be much more able to make a comment since I'll be able to know what is going on in it.

Not a bad start

I didn't really get why he was going after a bird, I think you should work on your plots and such a lot more, probably add a few more frames so it runs a lot smoother. It did seemed a bit too slow paced because we weren't really getting anything out of it being so. If you work on it though you could make it into a viable series, just don't rush anything I'd say, it pays off more to work longer and have less material.

Eh, it was done technically well

It was good animation, and had a good look to it. I just think the idea was stale and nothing that I haven't seen before, the only thing that is different is that if I thought of this idea I definantly wouldn't of thought it was an idea worth putting animation too. Great technical skills though, just get more creative than "Monkeys fighting, cause monkeys are funny, lol"

Recent Game Reviews

2 Game Reviews

Awesome game I've played it for days

This is an awesome use of the possibilities of flash games, I think it shows people what can really be done with the program.

I'm not complaining but I do have a question, why is the reckoning in the final shop so much shittier than the judgment when they are the same price and both are generic primary weapons? I know one is a gun and one isn't, but don't see that this makes a difference. Also for the combat medic class is there a rare secondary weapon/shield somewhere?

Love the way the game progresses though and can't wait to see more of the story. I can't even beat the first guy in the end challenge stages though being the assassin class that focuses on damage, unless I have someway to manually get rid of that instant death effect I don't stand a chance, and since the combat system is different in this fight what happened last time was that I chose to sunder him, then he used that instant kill ability against me before it got around to sundering him, then after I sundered him I immediately died with no chance to save myself or for the npcs to be able to. I suppose if you wanted to make it so you had to go a bit defensive or something that is what that fight makes you do. I think people would be able to get a lot more creative if you could just control all characters, though it isn't necessary it would allow for more strategic battles actually being possible.

All of my comments are meant to be constructive though, I really enjoyed the game and think that anything you do with it can only make it better, customization is one of my favorite things to have developed in games and I really liked how detailed everything of yours was it had a lot of elements in it that I loved in other rpgs, plus you were original in making it so you are fighting form a side that isn't black and white like everyone else wants to do, being the good guy that can do no wrong gets boring as fuck so at least you tried to put an edge on it there too. Of course if you gave this game actual choices you could make that would effect the outcome it would be even better, but I realize that would be a lot of work for a non commercial game, and don't seriously expect you to do that any time soon. I would just love to see this game developed into a huge commercial rpg where you the creator would be able to control most of the aspects to it, but I suppose that is mostly just wishful thinking. Good job though, if you ever need any art or anything I'd be willing to give you any help/input you needed.

Very good game play

As everyone else has said that one glitch is annoying and everything else is very smooth. I just tied the lead with 38 :D

Age 36, Male

Student

DePaul

North Carolina

Joined on 6/17/07

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